"Demon Soul
15% of base mana | 100 yd range |
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Instant cast | 2 min cooldown |
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You and your summoned demon fuse souls, granting the Warlock a temporary power depending on the demon currently enslaved.
Imp - Critical Strike damage on cast time Destruction spells increased by 60% for 30 sec. Each spell cast benefitting from this effect reduces the bonus by 20% until the bonus expires after 3 casts.
Voidwalker - All threat generated by you transferred to your Voidwalker for 15 sec.
Succubus - Shadow Bolt damage increased by 10% for 20 sec.
Felhunter - Periodic shadow damage increased by 20% for 20 sec.
Felguard - Spell haste increased by 15% and fire and shadow damage done increased by 10% for 20 sec."
As a destruction warlock with an Imp I can't say much else than, "meh". Extra damage for three of your spells every 2 minutes, just slightly more than the damage of one extra spell. (If I've done the math right.) Pretty useless.
For warlocks with a succubus, felhunter or felguard it is a little bit better. That extra damage could be nice to have if you need to take down a boss quick.
The only really nice use for this would be if you have a voidwalker or have a Soul Burn left to get an instant summon. I haven't tried it myself yet but I imagine it could be used if you happen to aggro a mob and manage to keep your head cool enough to do a Soul Burn, Summon Voidwalker and then spam Searing Pain until the mob decides to go after your minion instead. And maybe use Health Funnel to keep it alive until a real tank can help you. It sounds a bit complicated and it will probably be a big failure but I will try it sometime. :) Nice to have an extra CC if you can't use Fear or Shadowfury.
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