After reading a little on http://elitistjerks.com/ today and playing around with Simulationcraft my head now hurts and I think I've overloaded my poor brains.
I've always been told that the hit-cap was the most important thing to look for when looking at stats. But, I guess since warlocks don't obey any rules, hit-cap isn't that important as long as you get Int.
The stat priority for (destruction) warlocks looks like this:
Int > Hit (until you get capped at +17%) > Haste > Crit > Mastery
That means, never reforge any Int. Not even if it is to get you hit-capped. I know it sounds wrong but I ran it through Simcraft a couple of times and the math don't lie. Even tried to change Hit to Int so that I only had ~11% extra hit-chance and I still did more dps than if I would have been hit-capped.
Since warlocks doesn't have any spells that can cause a raid wipe if we miss, like a spell-steal or interupt, I guess you don't need to feel bad if you haven't reforged any Int to Hit to get hit-capped. As you get better gear the More-int vs. Hit-cap will become a non-issue. But still, I thought it was interesting that being hit-capped wasn't as important as everyone seem to think. :)
...now I only need to wrap my head around the different haste-caps... o.O
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