torsdag 28 april 2011

Sho v2.0: Lvl 3: dots?

At level 3 you will get a new spell: Immolate. And in contrast to Shadow Bolt, Immolation is a DoT, a Damage Over Time, spell.

Actually I think that Immolate is probably one of the easiest ways to explain just what a DoT is. Immolate set enemies on fire. It does some initial damage and then keep on hurting for as long as it burns. Simple as that. :)

So, which spell should you use now when you are at level 3, Immolate or Shadow Bolt?

The short answer, both. If you keep Immolate ticking while casting Shadow Bolt in between refreshes you will be doing the most damage, it will be like you are hurting your enemies with two spells at the same time.

The long answer, this is the base of how you play warlocks, keep DoTs ticking and cast your direct damage spells as often as you can when you are not refreshing any DoTs. This means that we will now have our first spell priority (some call it a spell-rotation), in short it is a list of spells to use ordered from most important to least.

1. Immolate (if Immolate is about to run out)
2. Shadow Bolt.

See it as a version of wack-a-mole, cast the spell that is most important as soon as it is available. Start with Immolate and as long as your enemy is burning cast Shadow Bolt. Don't get too comfortable and dumb it down to "Hey, I can cast Immolate, then three bolts and then just start over, lets make a macro." cause even if something like that would work now at a low level it won't work later when you have 4 DoTs, 2 buffs and 2 cooldowns to keep track of. :)

Also, it is now things starts to get a little more interesting and we can start to talk a bit about tactics. :)

If you find yourself fighting a mob that you see is too strong for you and your health is starting to go down, do what any smart warlock would do. Warlocks are too clever to be heroes, simply put a DoT on the target, turn around and run. With a bit of luck your DoT and imp will take care of the enemy or atleast make it stop attacking you, letting you escape or gain some distance to be able to attack again without getting attacked right away.

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